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BattleZone 2

Type: FPS/RTS 
Active Groups: 1
Battlezone 2 Un-Official Site

Our Battlezone 2 Groups

Late Knights Gaming

About the Game

Battlezone II: Combat Commander, often abbreviated to BZII, BZ2 or Bzone. Is a 1999 computer game released by Pandemic Studios as a sequel to Activision's 1998 Battlezone. Like Activision's Battlezone, Battlezone II is a hybrid tank shooter, first-person shooter (FPS) and real-time strategy (RTS) game. The player pilots various futuristic vehicles, while using the function keys to select and command units and structures. Battlezone II features two races, the ISDF (humans) and the Scions (modified/upgraded humans).

Pandemic Studios continued and expanded the concept of a RTS and FPS hybrid where the player drives the vehicle in the game, but using a mixture of the reticle and the space bar, selects units and buildings to build and orders units around the battle field. The F keys at the top of the keyboard were used to create groups of units for easy selection of the units presently on the battlefield when they were not in the range of the player to select via the spacebar.

Battlezone II was not very popular, likely due to Pandemic Studio's attempts to blend two groups together; both styles of player had trouble adapting to the style they were unused to. Programmer Ken Miller said, "BZ2 was meant to do that [appeal to both genres] at first, but headed in the opposite direction. The problem is that mixed-genre games only attract players that like both genres (the intersection) as opposed to either genre (the union). It mainly comes down to learning curve. Action/shooter gamers can pick up just about any action/shooter game on the market and play it in short order, as almost all of them use the same control scheme and feature similar gameplay conventions. Similarly, strategy gamers can pick up just about any strategy game on the market and play it, although strategy games tend to differ from each other more than action games. Confronting an action/shooter gamer with strategy or a strategy player with action tends to force them outside their genre "comfort zone" and requires a steeper learning curve. My pithiest, if somewhat unfair, summation is this: 'FPS players don't want to think; RTS players don't want to die.'"

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